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Sinistar rom
Sinistar rom







sinistar rom

The event scene system is being finalized, and now you can do different things in the editor. New event system implementation/map screen Feel free to post the correct translation The installation method is in the article No content has been added, but minor bug adjustments and tweaks have been made to make image replacement easier.Īs i mentioned in the article, one of the new features of this update is the "image replacement of the main character", i prepared a few samples. "Operation confirmation version ROM" is updated to v1.4.3. Small update of the "operation confirmation version ROM". Lately I've been too absorbed with creating the background, so I'm going to go back to the original goal and try to link the path from the base to opening the map and selecting the stages.ĥ. This time, I made the window screen UI easily. The functions of the monastery can be used by talking to Hanya, the sister who does not fight. It's fun to create a background, but I can't just keep doing this, so I'll add elements little by little and do other work. The light in the window gives a sacred feeling. Using the features introduced in the previous article, t he character now casts a shadow when near the light from the window. In this game, there is a branch not only by the condition of "which enemy killed" or "how many game over scenes" but also by "abnormal condition".įor example, if you are hit by a specific enemy in the "bloated state", you will transition to the game over event for the bloated state. In the previous game, when the main character was killed in the village, this lead to the escape scene and after being killed again it lead to the rape scene and after to the game over scene, and when it was done in the same way after that, it became the game over scene for the second time. There are various progresses, but if it is relatively easy to explain, this time the implementation regarding the conditions and branches where the event occurs was advanced. So there is no significant update of the "operation confirmation version ROM", but I have prepared some adjustments and extras, so I will explain this later. However, as I've said before, this is a fairly voluminous task, so I haven't finished to the point where it's good.

sinistar rom

In the previous article, we implemented a high-performance camera and control during an event, but this week we continue to implement it for building this event scene. Small update of the "operation confirmation version ROM", sample of image replacement mod and other progress reportsġ.Building an event system such as game over events









Sinistar rom